![]() Remember too that this Total War: Warhammer faction can replenish casualties (for existing units) anywhere by using the Raiding Camp stance. The smaller coastal settlements don’t have many building slots, but you’ll at least be able to use them to replace Marauders, or maybe some Horsemen or Hounds. Once you’re quite far South it helps to have a place where you can quickly replenish troops. Make sure you convert a few places into actual settlements though. ![]() You can sack the place first, then (assuming the fight went well) come back the next turn to finish off a weak garrison and put up a totem. Make sure you sack anywhere that offers a decent gold return before sticking a totem up. You’re ultimately trying to knock over settlements and replace them with Chaos totems for the god of your choosing (or several gods if you’re playing the field for a bit). Try to aim for any technologies or character skills that say they will reduce army upkeep (or on specific unit types), and take advantage of any random events that come your way (some of them have a temporary reduced upkeep option too). That requires a fair amount of gold, and at the same time you’re increasing your upkeep. The trickiest period is towards the end of the early campaign segment (Turns 15-35 or so) when you’re trying to both construct your building chains and expand to two armies. By the end of my Total War: Warhammer Wintertooth campaign I had 120,000 banked and enough military power to roll over just about any city I pleased so it really didn’t matter that my three armies were bleeding out 4,000 each turn. Aim for the wealthier settlements (usually capitals) – you can see how much a city will return when sacked by hovering the mouse over them when you’re within striking distance. The trick is to keep an eye on the expenditure (army upkeep, basically) and judge how sustainable it’ll be against the cash you already have over the coming turns.Īs you acquire more gold through raiding, sacking, and external challenges like Hunts and Quests, your per-turn-losses become less relevant. But it doesn’t matter that you’re losing 2,000 per turn if you have cash on hand to cover it and a couple of towns that are worth 12,000 gold apiece lined up for sacking in the next two or three. Norsca only have one building dedicated to income generation, and it tops out at 300 gold.Īlmost all of the time your army upkeep will exceed your basic income. You should absolutely secure a local province (or two) up North to unlock some specialist troop options in those areas, but those provinces and their taxation will not be able to support you indefinitely. There is nothing more satisfying in a Total War game than setting up four regiments of archers to unleash their arrows on a marching enemy, zooming the camera down to ground level, and just watching the chaos unfold.That sweet, sweet Empire capital is worth 40 grand. Still, something felt missing from my units. It took me seventy turns before I turned my gaze south and began my campaign to demolish the Empire, and I was pretty confident in my ability to send endless waves of berserkers and marauders into battle to overwhelm my opponent. This is offset by being surrounded by only other Norsca races which means that battles are going to be fought face-to-face for quite some time before you have to worry about being outranged. I am quite fond of running massive armies with a vast number of ranged units to decimate my enemies before they even reach my melee units. While I do love the theme of the Norsca, honestly, it is probably my favorite race addition so far. Unfortunately, this led me rather dislike the combat aspect of the race. Like I said, while the Warriors of Chaos are thematically like the Germanic hordes of the Roman era, the Norsca are very clearly Vikings. The Norsca have three unique hero types to choose from to craft your perfect servant of Chaos as well as new berserk and rage abilities to use in battle. What sets the Warriors of Chaos and Norsca apart are what happens behind the scenes of battle. These two races look different thematically but still function much the same way. While the Warriors of Chaos are a mix of humans, Ogres, and daemons, the Norsca are focused on Trolls, Wolves, humans, and even mighty mammoths. The Norsca is a heavily Viking themed race, with a big focus on pillaging and sacking provinces to erect massive monuments to the Chaos Gods. The first is, “Why didn't they just call it ' Total Warhammer'? The second is “When will I get more Norscan tribesmen? Well, it seems that Creative Assembly has at least addressed the latter question with the release of the Norsca race pack, which comes with the Norsca humans and the Wintertooth trolls. Every time I think about Total War: WARHAMMER, two thoughts have crossed my mind. ![]()
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